Hello,

My name is Gwendolyn Clark, but everyone calls me Gwen. I’m a designer and developer with over seven years of experience based in California. I love working with everything from Unreal and Unity to Touch Designer and Houdini. You can find out more on my LinkedIn profile here. A pdf version of my resume is available below.

Experience & Education

Walt Disney Imagineering
Media & Art Pipeline Developer

  • Created interactive previsualizations in Unreal Engine 4 and 5; staging content in Maya and MotionBuilder
  • Built multiple custom material assets in Unreal Engine 5 and multiple levels with full dynamic spatialized audio 
  • Rendered several movie sequences out of Unreal, including panoramic and tiled renders

Electronic Arts
Senior Experience Designer | June 2020 – March 2023

  • Implemented multiple UI systems, components, and interfaces for Battlefield Mobile in Unreal Engine 4 using Unreal Motion Graphics (UMG) and scripted UI functionality in Blueprint
  • Created animations using Unreal Engine 4’s Timeline and authored multiple custom UI materials 
  • Wrote Python and Bash scripts for the Unreal Engine editor to improve the art pipeline
  • Trained and onboarded new UX department team members with Unreal Engine, Perforce, Jira, and other software.
  • Documented UX standards for mobile game development

Walt Disney Imagineering
Associate Pipeline Engineer | May 2016 – September 2019

  • Built plugins using Python for Autodesk applications, including Maya and MotionBuilder 
  • Wrote scripts in Python, C#, and Bash to automate the digital production pipeline further
  • Created and maintained SQL Databases and built web-based tools for performing project-specific database operations 
  • Assisted in the maintenance of the Walt Disney Imagineering render farms via Deadline and helped manage the render farm regarding render length and priority
  • Solved issues with digital content creation software, such as missing dependencies or technical errors

IndieCade
Senior Web Developer | May 2012 – May 2016

  • Responsible for all significant site and infrastructure updates and maintenance. 
  • Created a responsive website using HTML5, CCS3, and Javascript
  • Created a website for developers and exhibitors to submit content
  • Implemented a web-based matchmaking system to pair game developers with publishers at the IndieCade festival and IndieXchange event. 

Education
Master’s Degree – Interactive Media and Game Design | University of Southern California – 2015

Skills

  • C#, CSS, Java, Javascript, Lua, HTML, Python, PHP, MySQL
  • Unity, Unreal Engine 4, Unreal Engine 5, Optitrack Motive, Phasespace
  • Autodesk Maya, Autodesk MotionBuilder, 3ds Max, Blender, Deadline, Shotgun
  • Adobe After Effects, Final Cut Pro, Adobe Photoshop, Adobe Premiere Pro, Nuke, TouchDesigner, Houdini., Figma, Access, Confluence, Excel, Git, Jira, Microsoft Office, PyCharm, Skype, Slack, VMWare, Perforce, Windows, Linux, OSX, iOS, Android, Qumulo